that means you will be generate it runtime and regenerate/generate collision for it. you could not store full-precision planet on your RAM or HDD. if your planets will be procedural that you will be use any kind of optimizations. cubes can be done after you take a look at them - very obvious and simple, easy in calculations.Īre you need to landing? okay, are you need to walk at the planet surface? implement runtime collision generation. one more problem of icosahedron is “more calculations” and it is not obvious. but how you will optimize them and texturing? there is not simple for icosahedron, but very simple for cubes. okay, i know that there is an icosahedron-solution (or hexahedron… nvm) with good results. Generation of “planet” mesh is not a problem. precision problem for big planets and big world.optimizations for “60 fps” and good view.there is far far away from something good, but there are working big-sized planets even with foliage and some kind of water. I have a prototype where you have a system with 2000 stars which is with procedural generated planet systems and all of that with seamless travel from one planet to another, from one star to another.Īll work which i’ve done can be finished not more than one week. Too many times now I’ve seen for myself and others be told something isn’t going to work or is impossible then it gets pulled off with work. This is why I don’t post questions and just truck through on my own usually, but I didn’t want to start so much work without have a tad of help for a push in the right direction on how. I’m just wondering on the 3 questions in OP. I’m just curious if anyone knows and can point me in the direction of where to start on the best way to do all the questions in my OP.Īs I’ve been saying consistently, I appreciate the heads up on stuff… but again, if you read the pull, it’s engine wide, not just character wide, which should adjust gravity for the entire engine then yes? I didn’t open this thread to discuss high studio AAA quality graphics in a seamless open area (because that being the case like you said, I’d have issues regardless planet or plain old level streaming like they did with limited foliage). …a lot of the other threads I’ve seen go on this a discussion on how difficult it is, not where you really start in any real detail and how to move forward.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |